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You can find the following articles on Director Online
You can add behaviors to models inside a 3D sprite by attaching behavior instances to the model's userData property. Scrolling Text Horizontally Use a single line text sprite to make horizontally scrolling text that automatically scrolls to the left. Highlighting Multiple Text Selections
7 April 2005 Highlighting text in uneditable Text members is not a simple matter. It requires a separate sprite. So why not exploit this fact to create a multiple selection highlight? Building an Email Client in Director
19 November 2004 Use the Multiuser Xtra to connect to a POP server and retrieve email. Spot Lights, Angles, Faces and Distance
15 November 2004 How to create and size your spotlights so they reflect nicely on models in Shockwave 3D 3D Lingo: Using Vector Math to Move a Model In a Plane
19 October 2004 In the second part of this series, you'll learn how to solve the colorBuffer.clearValue problem, how to determine which model is under the mouse, how to describe the ray which enters the 3D world from the mouseLoc, how to describe the direction in which the camera is pointing, how vectors can be combined to form a dot product, and how a particularity of this dot product can be used to move a model with the mouse. 3D Lingo: Cameras, Overlays and Background Color In the first of a two-article series, we'll look at how to create and modify a 3D primitive, how to define a point in 3D space, how to create and place cameras, how to define a different background color for each camera, how to create an overlay for a camera and how to set the camera for a given sprite. Keeping Tabs On Director Using bitmap members, sprites, properties, events, the matte ink, locZ and list, you can add simple tabs with only 21 lines of code. Multiple Undo Functionality for Director Applications Add multiple levels of Undo and Redo in your Director application Look, no sprites!
20 June 2000 Learn some Imaging Lingo tricks to draw directly on the stage. Use copyPixels() and duplicate() to create a screenBuffer that makes for quick imaging onto the stage. Sprites? Who needs sprites? Inter-sprite Communications Explore sendSprite, sendAllSprites, sharing lists, and other methods of inter-sprite communications. Hot under the color A behavior to create hotText in Director. |
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