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3D Dragging Film Loops Games Geometry Imaging Lingo LDMs Navigation OOP Scripts Shockwave Sound Sprites Text Xtras Miscellaneous play done FPS meter keyDownScript Key Manager Key Pad Scroll Movie windowType |
This movie demonstrates a technique which uses 'play the frame' followed (some time later) by 'play done' to convert an asynchronous process into a synchronous call. The use of 'play' means that the movie can continue to animate and execute Lingo. The progress bar, for example, is animated on stepFrame while the asynchronous process is executing. 'Play ...' and 'play done' should be used with caution. Unbalanced use can lead to memory becoming locked. In certain situations, calling 'play done' can crash the Director player. In other situations 'play...' may be treated as a plain 'go...' command, and in yet others, 'play done' is silently ignored.
This fully-commented demo movie aspires to avoid all these pitfalls.
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